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Make: Getting Started with Processing: A Quick, Hands-on Introduction

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Dive into programming through creative graphical projects.

If you're intimidated by the usual heavy jargon of coding books, "Make: Getting Started with Processing" strips away that fear, inviting you into the world of programming through the fun, visual medium of graphics. This book isn't about endless theories; it's hands-on from the get-go, serving a dual purpose: an accessible introduction for beginners and a graphics playground for those with some coding chops. It's tailored to make you think like a programmer, with each example building on the last, turning lines of code into an exciting process of discovery and creation.

New

Make: Getting Started with Processing: A Quick, Hands-on Introduction

Regular price $32.90
Unit price
per
ISBN: 9781449379803
Authors: Casey Reas, Ben Fry
Publisher: Make Community, LLC
Date of Publication: 2010-08-03
Format: Paperback
Goodreads rating: 3.91
(rated by 326 readers)

Description

Learn computer programming the easy way with Processing, a simple language that lets you use code to create drawings, animation, and interactive graphics. Programming courses usually start with theory, but this book lets you jump right into creative and fun projects. It's ideal for anyone who wants to learn basic programming, and serves as a simple introduction to graphics for people with some programming skills. Written by the founders of Processing, this book takes you through the learning process one step at a time to help you grasp core programming concepts. You'll learn how to sketch with code -- creating a program with one a line of code, observing the result, and then adding to it. Join the thousands of hobbyists, students, and professionals who have discovered this free and educational community platform.
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Dive into programming through creative graphical projects.

If you're intimidated by the usual heavy jargon of coding books, "Make: Getting Started with Processing" strips away that fear, inviting you into the world of programming through the fun, visual medium of graphics. This book isn't about endless theories; it's hands-on from the get-go, serving a dual purpose: an accessible introduction for beginners and a graphics playground for those with some coding chops. It's tailored to make you think like a programmer, with each example building on the last, turning lines of code into an exciting process of discovery and creation.