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Game Feel: A Game Designer's Guide to Virtual Sensation

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Unveiling the hidden language of game sensation.

"Game Feel" is a treasure trove for aspiring or seasoned game designers focused on the elusive concept of how games 'feel'. By delving into it, you can gain insight into the subtle yet crucial elements that make games immersive and responsive. Just as a musician needs to understand rhythm and harmony, this book helps you master the sensory building blocks of game development, enhancing your designs and elevating the player's experience.

Note: While we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.
New

Game Feel: A Game Designer's Guide to Virtual Sensation

Regular price $8.90
Unit price
per
Compare to estimated retail price: S$90.00  
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ISBN: 9780123743282
Authors: Steve Swink
Publisher: Routledge
Date of Publication: 2008-11-19
Format: Paperback
Related Collections: Personal Development, Science, Art
Goodreads rating: 3.91
(rated by 379 readers)

Description

Game Feel exposes feel as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse)—no matter the instruments, style or time period—these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book. The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games. The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the designer can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described.
 

Unveiling the hidden language of game sensation.

"Game Feel" is a treasure trove for aspiring or seasoned game designers focused on the elusive concept of how games 'feel'. By delving into it, you can gain insight into the subtle yet crucial elements that make games immersive and responsive. Just as a musician needs to understand rhythm and harmony, this book helps you master the sensory building blocks of game development, enhancing your designs and elevating the player's experience.

Note: While we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.