Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing

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Architecture meets technology in environmental interaction.

If you're fascinated by the intersection of the physical world and digital innovation, "Digital Ground" explores this nexus with compelling insights. McCullough offers a forward-looking perspective on how our environments can be enhanced through pervasive computing, making it a great read for anyone interested in the future of interactive design and architecture. You'll come away with a refreshed understanding of how technology can seamlessly integrate into our everyday spaces.

Note: While we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.

Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing

Regular price
Unit price
per
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ISBN: 9780262633277
Publisher: Mit Pr
Date of Publication: 2005-01-01
Format: Paperback
Related Collections: Philosophy
Related Topics: Theory
Goodreads rating: 4.15
(rated by 66 readers)

Description

A theory of place for interaction design. Digital Ground is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace architecture. The young field of interaction design reflects not only how people deal with machine interfaces but also how people deal with each other in situations where interactivity has become ambient. It shifts previously utilitarian digital design concerns to a cultural level, adding notions of premise, appropriateness, and appreciation. Malcolm McCullough offers an account of the intersections of architecture and interaction design, arguing that the ubiquitous technology does not obviate the human need for place. His concept of "digital ground" expresses an alternative to anytime-anyplace sameness in computing; he shows that context not only shapes usability but ideally becomes the subject matter of interaction design and that "environmental knowing" is a process that technology may serve and not erode. Drawing on arguments from architecture, psychology, software engineering, and geography, writing for practicing interaction designers, pervasive computing researchers, architects, and the general reader on digital culture, McCullough gives us a theory of place for interaction design. Part I, "Expectations," explores our technological predispositions—many of which ("situated interactions")
 

Architecture meets technology in environmental interaction.

If you're fascinated by the intersection of the physical world and digital innovation, "Digital Ground" explores this nexus with compelling insights. McCullough offers a forward-looking perspective on how our environments can be enhanced through pervasive computing, making it a great read for anyone interested in the future of interactive design and architecture. You'll come away with a refreshed understanding of how technology can seamlessly integrate into our everyday spaces.

Note: While we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.