Sale

3D Math Primer For Graphics And Game Development, 2Nd Edition

Regular price Save up to 30%
Unit price
per

Essential math for 3D simulations & graphics.

This book is a great read for game designers looking to enhance their abilities in 3D simulations and graphics. It provides a comprehensive introduction to the mathematics behind describing 3D objects, their positions and trajectories. The book is particularly useful as it presents both theoretical foundations and practical industry experience in the subject matter. If you are interested in developing your math skills or seeking a better understanding of gaming and graphics design, this book is highly recommended.

Note: While we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.
Sale

3D Math Primer For Graphics And Game Development, 2Nd Edition

Regular price Save up to 30%
Unit price
per
Condition guide

Special Offer

Buy 3, Get 1 Free On All Items Under S$10

Add 4 items under S$10 to your cart — the cheapest one is on us.

ISBN: 9781568817231
Date of Publication: 2011-11-02
Format: Hardcover
Goodreads rating: 4.12
(rated by 206 readers)

Description

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
 

Essential math for 3D simulations & graphics.

This book is a great read for game designers looking to enhance their abilities in 3D simulations and graphics. It provides a comprehensive introduction to the mathematics behind describing 3D objects, their positions and trajectories. The book is particularly useful as it presents both theoretical foundations and practical industry experience in the subject matter. If you are interested in developing your math skills or seeking a better understanding of gaming and graphics design, this book is highly recommended.

Note: While we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.