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3D Math Primer For Graphics And Game Development

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Master 3D math for games with ease

This book is a must-read for aspiring game developers who want to learn the math behind 3D graphics and game development. It covers all the fundamental concepts in detail and provides a geometric interpretation that makes the math easy to understand. Readers will appreciate the way the authors have explained complex concepts in an intuitive way that's easy to grasp.

Note: While we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.
Sale

3D Math Primer For Graphics And Game Development

Regular price $11.90 Now $5.90 Save 50% more
Unit price
per
ISBN: 9781556229114
Estimated First-hand Retail Price: $66.43
Authors: Fletcher Dunn
Date of Publication: 2002-06-21
Format: Paperback
Related Collections: Science, Personal Development
Related Topics: Mathematics, How To, Computers
Goodreads rating: 4.12
(rated by 206 readers)

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Description

3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts. This book explains basic concepts such as vectors, coordinate spaces, matrices, transformations, Euler angles, homogenous coordinates, geometric primitives, intersection tests, and triangle meshes; discusses orientation in 3D, including thorough coverage of quaternions and a comparison of the advantages and disadvantages of different representation techniques; describes working C++ classes for mathematical and geometric entities and several different matrix classes, each tailored to specific geometric tasks; includes complete derivations for all the primitive transformation matrices.
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Master 3D math for games with ease

This book is a must-read for aspiring game developers who want to learn the math behind 3D graphics and game development. It covers all the fundamental concepts in detail and provides a geometric interpretation that makes the math easy to understand. Readers will appreciate the way the authors have explained complex concepts in an intuitive way that's easy to grasp.

Note: While we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.