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Games as art, critique, and social revolution.

If games are more than just mere entertainment to you, and you're fascinated by how they intersect with art, politics, and society, then 'Critical Play' by Mary Flanagan should be on your shelf. Flanagan delves into how subversive games can be powerful tools for expression and change, blending historical context with modern digital examples. It's a thought-provoking read that challenges the stereotype of games as purely escapist and offers a refreshing perspective on the potential of games as a medium for serious cultural commentary.

Note: While we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.
Just Arrived

Critical Play: Radical Game Design

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Compare to estimated retail price: S$45.00  
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ISBN: 9780262518659
Authors: Mary Flanagan
Publisher: MIT Press
Date of Publication: 2013-02-08
Format: Paperback
Related Collections: Philosophy, History, Art
Goodreads rating: 3.92
(rated by 157 readers)

Description

An examination of subversive games like The Sims —games designed for political, aesthetic, and social critique.For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play , artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture.Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims . She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design.Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.
 

Games as art, critique, and social revolution.

If games are more than just mere entertainment to you, and you're fascinated by how they intersect with art, politics, and society, then 'Critical Play' by Mary Flanagan should be on your shelf. Flanagan delves into how subversive games can be powerful tools for expression and change, blending historical context with modern digital examples. It's a thought-provoking read that challenges the stereotype of games as purely escapist and offers a refreshing perspective on the potential of games as a medium for serious cultural commentary.

Note: While we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.