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Reality Is Broken: Why Games Make Us Better and How They Can Change the World

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Video games: transforming lives and society.

If you're fascinated by how games intersect with real life, "Reality Is Broken" can shift your perspective. Jane McGonigal doesn't just champion video games for entertainment; she convincingly argues that they can tackle serious issues, empowering and engaging us in ways other mediums cannot. It's a provocative read that might just change the way you think about play and productivity.

Note: While we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.
New

Reality Is Broken: Why Games Make Us Better and How They Can Change the World

Regular price $12.90
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ISBN: 9781594202858
Authors: Jane McGonigal
Publisher: Penguin Press
Date of Publication: 2011-01-20
Format: Hardcover
Related Collections: Sociology, Business, Science
Goodreads rating: 3.79
(rated by 8334 readers)

Description

Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness. Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and how these discoveries can be used to astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fast-growing genre of games that aims to turn gameplay to socially positive ends. In Reality Is Broken, she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital twenty-first-century challenges—and she forecasts the thrilling possibilities that lie ahead. She introduces us to games like World Without Oil, a simulation designed to brainstorm—and therefore avert—the challenges of a worldwide oil shortage, and Evoke, a game commissioned by the World Bank Institute that sends players on missions to address issues from poverty to climate change. McGonigal persuasively argues that those who continue to dismiss games will be at a major disadvantage in the coming years. Gamers, on the other hand, will be able to leverage the collaborative and motivational power of games in their own lives, communities, and businesses. Written for gamers and nongamers alike, Reality Is Broken shows us that the future will belong to those who can understand, design, and play games.
 

Video games: transforming lives and society.

If you're fascinated by how games intersect with real life, "Reality Is Broken" can shift your perspective. Jane McGonigal doesn't just champion video games for entertainment; she convincingly argues that they can tackle serious issues, empowering and engaging us in ways other mediums cannot. It's a provocative read that might just change the way you think about play and productivity.

Note: While we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.