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Processing: A Programming Handbook for Visual Designers and Artists

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Visual programming insights for artists and designers.

If you're eager to blend art with technology, 'Processing' is your portal into the language of digital aesthetics. It's ideal for visual thinkers who want to harness the power of programming. Discover how you can create interactive art, complex animations, and intricate designs through code. This isn't just a manual; it's a bridge between artistic vision and digital expression, offering a deep dive into the practical and the possible.

Note: While we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.
New

Processing: A Programming Handbook for Visual Designers and Artists

Regular price $8.90
Unit price
per
Compare to estimated retail price: S$60.00  
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ISBN: 9780262028288
Authors: Ben Fry, Casey Reas
Publisher: The MIT Press
Date of Publication: 2014-12-19
Format: Hardcover
Related Collections: Science, Art
Goodreads rating: 4.15
(rated by 403 readers)

Description

An introduction to computer programming within the context of the visual arts, using the open-source Processing programming language. Thoroughly updated throughout, this second edition offers in-depth coverage of Processing 2.0 and 3.0, with all examples revised for the new syntax. The visual arts are rapidly changing as media move onto the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present and to imagine future media beyond the capacities of current tools. This book teaches this literacy by presenting computer programming in the visual arts context. It provides a comprehensive reference and text for Processing (www.processing.org), an open-source language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, it offers a definitive reference for students and professionals. Tutorial chapters comprise the bulk of the book; advanced professional projects from areas such as animation, performance, and installation are discussed in interviews with their creators. New chapters cover data, geometry, and synthesis topics such as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. Extension chapters are now offered online to keep pace with developments in fields such as computer vision and electronics. Interviews include SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, and Robert Winter.
 

Visual programming insights for artists and designers.

If you're eager to blend art with technology, 'Processing' is your portal into the language of digital aesthetics. It's ideal for visual thinkers who want to harness the power of programming. Discover how you can create interactive art, complex animations, and intricate designs through code. This isn't just a manual; it's a bridge between artistic vision and digital expression, offering a deep dive into the practical and the possible.

Note: While we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.