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Get Real

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Real-time art defies traditional boundaries.

Get Real could be a good read for art enthusiasts, media art practitioners, or anyone interested in exploring the possibilities offered by incorporating technology into art. The book provides a comprehensive overview of the influence and significance of real-time media in the art industry and offers different perspectives from influential artists, critics, historians, and curators within the media art field. The anthology is unique in its approach as it provides a diverse view on the relations between real-time and art from different angles/subsections, including theoretical, practical, and historical perspectives. Furthermore, the DVD that accompanies the book offers a large selection of examples of real-time artworks that range from documentations to actual, functioning artworks. Overall, Get Real offers a unique insight into the world of media art and its evolution over time.

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Get Real

Regular price $5.90 $3.90 34% off
Unit price
per
ISBN: 9788775141104
Publisher: George Braziller
Date of Publication: 2005-01-01
Format: Paperback
Related Collections: Art, Technology, Media, Science
Goodreads rating: 4.5
(rated by 4 readers)

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Description

Real Time is a transdisciplinary issue. It is media art practice. The concept of Real Time enters our language because of the possibilities given to us by the (new) media--electronic communication and control.This anthology and DVD is one of the first collected presentations of the influence on and significance of real-time media in art. Some of the most influential Scandinavian artists and internationally renowned critics, historians and curators within the field of media art and new media art have been asked to contribute to this anthology. The result is a kaleidoscopic view on the relations between real-time and art from three different angles/REAL-TIME + ART + THEORY discusses the theoretical positions--current as well as historical--and their possible implications, seen from different perspectives. REAL-TIME + ART + PRACTICE gives subjective presentations by practitioners from the field of media art on real-time strategies and formalisms. REAL-TIME + ART + HISTORY presents the current research within the field of the history of media art, with a specific focus on real-time.Furthermore, the DVD will provide a large selection of examples, ranging from documentations to actual, functioning real-time artworks you may install or run on your home computer.A list of selected real-time artworks will supplement the examples on the DVD and the texts in the anthology. 15 two color illustrations, 110 in black and white, accompanied by a DVD.
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Real-time art defies traditional boundaries.

Get Real could be a good read for art enthusiasts, media art practitioners, or anyone interested in exploring the possibilities offered by incorporating technology into art. The book provides a comprehensive overview of the influence and significance of real-time media in the art industry and offers different perspectives from influential artists, critics, historians, and curators within the media art field. The anthology is unique in its approach as it provides a diverse view on the relations between real-time and art from different angles/subsections, including theoretical, practical, and historical perspectives. Furthermore, the DVD that accompanies the book offers a large selection of examples of real-time artworks that range from documentations to actual, functioning artworks. Overall, Get Real offers a unique insight into the world of media art and its evolution over time.