Real-Time Shader Programming

Regular price $35.71
Unit price
per

Real-time graphics made possible with shaders.

This book is a great resource for game developers, graphics programmers, game artists, or visualization programmers wanting to learn and implement real-time 3D effects using shaders. The author lays out the mathematical basics of vertex and pixel shaders and provides techniques for creating popular cinema-style graphics in real-time. With color illustrations and scores of online resources, readers will find this tutorial/reference indispensable in their work.

Note: While we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.

Real-Time Shader Programming

Regular price $35.71
Unit price
per
ISBN: 9781558608535
Estimated First-hand Retail Price: $89.89
Authors: Ron Fosner
Publisher: Morgan Kaufmann
Date of Publication: 2003-01-14
Format: Paperback
Related Collections: Science, Art
Goodreads rating: 3.0
(rated by 1 readers)

Description

Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs―-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics
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Real-time graphics made possible with shaders.

This book is a great resource for game developers, graphics programmers, game artists, or visualization programmers wanting to learn and implement real-time 3D effects using shaders. The author lays out the mathematical basics of vertex and pixel shaders and provides techniques for creating popular cinema-style graphics in real-time. With color illustrations and scores of online resources, readers will find this tutorial/reference indispensable in their work.

Note: While we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.